I find that the management of light on volumes not easy to master, that’s why having a lot of references is indispensable. But with my references, I had very good examples of what I could do. My goal was to practice hand-painted textures, one of the biggest challenges of which it is to make a scene where all the textures go well together. I reshape the mesh moving the edge in the middle to make the sharp part of the blade.įor the textures, I use 3D Coat and Photoshop.With the Multicut toolm I made a quick retopology, unwrapped the UVs and utilized symmetry. As you can see when I extruded my mesh, there is no edge crossing my face on top.I create an edge with the Multicut tool in the middle of my shape. ![]() I design the shape of the blade I want with the Create Poygon tool.This step can be either very long with a lot of research or very short when I have a very precise idea of the result I want to achieve.Īfter a little walk in Boralus in WoW and some research online I had enough references to create a huge moodboard and start the modeling part. In general, I start with some concept and a moodboard with all the elements that can inspire me. I wanted to make a small table with a plan of attack of a small secret guild the Black Murlocs. My main inspirations for the scene came from the atmosphere in Boralus (a city in World Of Warcraft). I am practicing those skills while creating tileable textures, props or dioramas – one of them is presented in this article. School is not everything, free time invested in your personal work is what makes you progress. ![]() ![]() They are all unique and have their own characteristic. That’s how I found I found Isart Digital.Īs time passed I really wondered in what area I wanted to specialize and started to work on props and environment Very soon, I realized that my favorite category is stylized art mainly because I really enjoy recreating different stylized materials. After my graduation at the age of 18, I was more and more into drawing and started looking for schools that specialized in creating video games. At first, I was drawing for fun and wondered if I might one day create an environment as rich as in my favorite games. I have always been passionate about video games and mostly World of Warcraft. I studied at Isart Digital in Paris in 2014 and then moved to Montreal.
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